

Stewart recalled that he said, “I’ll give you five dollars if you can take me out. Stewart and his cohorts then began to place bets on whether or not they could kill each other, zombies and other players. I’m going rogue.’ We all started killing each other.” One night, we got drunk and started messing around, and I was like, ‘Screw it. "We started a kind of hero clan," he explained, "‘Super Hero Medic Squad.’ All we did was try and help people. Speaking with PC Gamer, creative development lead Jake Stewart explained that DayZ Bounty is an unofficial fan project - which has its own site here - that came as the result of a drunken play session within DayZ. The developers have revealed that the mode was the result of a drunken session of the game. Where serverDZ.cfg can be copied from the DayZ Server distribution on Steam.DayZ is to receive a unofficial, fan-made Bounty server that awards real-world currency for in-game kills. server -config=serverDZ.cfg -mod=P:\FirstModPacked When testing in MP environment, launch the DayZDiag_圆4.exe in a server mode using the launch parameters If you are not, navigate to your profiles folder ( default: WindowsProfilePath\AppData\Local\DayZ ) and open the most recent script.log file, which will contain the printed message. If you are using the Script Editor, you will now see the custom message in the output section every time you jump. Which will start the game with a mod in SP environment. mission=pathToMission\myMission.ChernarusPlus -mod=P:\FirstModPacked Modify the init.c to suit your testing needs, then launch DayZDiag_圆4.exe with the following parameters

In order to do so, we will need to pack our mod into a. In the spirit of simplicity, let us create a mod which will print a message into the log upon a certain condition. If you wish to use Workbench and its Script Editor, follow the setup guide here: Workbench Setup
